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#1
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I am sure they already have a device preventing the brain from responding though. Of course it is not the objective of publishing such an article, which is spreading fear.
A remote control that controls humans - Headset sends electricity through head, forcing wearer to move By Yuri Kageyama The Associated Press Updated: 5:47 p.m. ET Oct. 25, 2005 ATSUGI, Japan - We wield remote controls to turn things on and off, make them advance, make them halt. Ground-bound pilots use remotes to fly drone airplanes, soldiers to maneuver battlefield robots. But manipulating humans? Prepare to be remotely controlled. I was. Just imagine being rendered the rough equivalent of a radio-controlled toy car. Nippon Telegraph & Telephone Corp., Japans top telephone company, says it is developing the technology to perhaps make video games more realistic. But more sinister applications also come to mind. I can envision it being added to militaries' arsenals of so-called "non-lethal" weapons. A special headset was placed on my cranium by my hosts during a recent demonstration at an NTT research center. It sent a very low voltage electric current from the back of my ears through my head _ either from left to right or right to left, depending on which way the joystick on a remote-control was moved. I found the experience unnerving and exhausting: I sought to step straight ahead but kept careening from side to side. Those alternating currents literally threw me off. The technology is called galvanic vestibular stimulation — essentially, electricity messes with the delicate nerves inside the ear that help maintain balance. I felt a mysterious, irresistible urge to start walking to the right whenever the researcher turned the switch to the right. I was convinced — mistakenly — that this was the only way to maintain my balance. The phenomenon is painless but dramatic. Your feet start to move before you know it. I could even remote-control myself by taking the switch into my own hands. There's no proven-beyond-a-doubt explanation yet as to why people start veering when electricity hits their ear. But NTT researchers say they were able to make a person walk along a route in the shape of a giant pretzel using this technique. It's a mesmerizing sensation similar to being drunk or melting into sleep under the influence of anesthesia. But it's more definitive, as though an invisible hand were reaching inside your brain. NTT says the feature may be used in video games and amusement park rides, although there are no plans so far for a commercial product. Some people really enjoy the experience, researchers said while acknowledging that others feel uncomfortable. I watched a simple racing-car game demonstration on a large screen while wearing a device programmed to synchronize the curves with galvanic vestibular stimulation. It accentuated the swaying as an imaginary racing car zipped through a virtual course, making me wobbly. Another program had the electric current timed to music. My head was pulsating against my will, getting jerked around on my neck. I became so dizzy I could barely stand. I had to turn it off. NTT researchers suggested this may be a reflection of my lack of musical abilities. People in tune with freely expressing themselves love the sensation, they said. "We call this a virtual dance experience although some people have mentioned it's more like a virtual drug experience," said Taro Maeda, senior research scientist at NTT. "I'm really hopeful Apple Computer will be interested in this technology to offer it in their iPod." Research on using electricity to affect human balance has been going on around the world for some time. James Collins, professor of biomedical engineering at Boston University, has studied using the technology to prevent the elderly from falling and to help people with an impaired sense of balance. But he also believes the effect is suited for games and other entertainment. "I suspect they'll probably get a kick out of the illusions that can be created to give them a more total immersion experience as part of virtual reality," Collins said. The very low level of electricity required for the effect is unlikely to cause any health damage, Collins said. Still, NTT required me to sign a consent form, saying I was trying the device at my own risk. And risk definitely comes to mind when playing around with this technology. Timothy Hullar, assistant professor at the Washington University School of Medicine in St. Louis, Mo., believes finding the right way to deliver an electromagnetic field to the ear at a distance could turn the technology into a weapon for situations where "killing isn't the best solution." "This would be the most logical situation for a nonlethal weapon that presumably would make your opponent dizzy," he said via e-mail. "If you find just the right frequency, energy, duration of application, you would hope to find something that doesn't permanently injure someone but would allow you to make someone temporarily off-balance." Indeed, a small defense contractor in Texas, Invocon Inc., is exploring whether precisely tuned electromagnetic pulses could be safely fired into people's ears to temporarily subdue them. NTT has friendlier uses in mind. If the sensation of movement can be captured for playback, then people can better understand what a ballet dancer or an Olympian gymnast is doing, and that could come http://msnbc.msn.com/id/6448213/did/9816703/ |
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#2
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They aren't spreading fear - they're spreading the promise of oblivion. Happy people don't need a "virtual drug experience" - miserable obedient slaves (miserable because they are obedient and therefore have no self-esteem being fully aware of their own utter worthlessness) do. Anything is better than facing the reality that you are incompetent to exist as a free man - including self-administering electric jolts to yourself to escape that fact. |
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#3
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Goldie, I am pro-tech... yes, this advanced technology is scary but it is not because there are evil humans out there that I will change my mind. The stakes are very high. Also I have never dismissed the dangers. But rejecting evolution will just help the bad guys even more. We must move along with the future with confidence.
Electromagnetism is real, but look at other peaceful ways to implement such discoveries, it could help paralyazed people walk and blind people see. Like I said many times, being against evolution is being anti-Life. Goldie, you will do a better job at exposing the elite around you than preventing tech advances from moving ahed. I really mean it. Against virtual reality: Anti-tech people might consider mashing their PCs against the wall and go live in the woods. |
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#4
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Virtual reality - because they are unable to face the 'real' reality. I have no more desire to prevent tech advances, such as this, than I do drug use. If people want to escape reality by blowing their brains up (via electricity or drugs) it is their right. That the technology could eventually be used to help the physically defective is beside the point. |
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#5
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Virtual reality - because they are unable to face the 'real' reality.
we might need to start a new thread for this... **real reality** sounds like an oxymoron to me. Because you think that our little and limited universe in 3-D is everything we can/should perceive? What if there were a 4th dimension? Most of the people do not have a clue about what the information age will be **really** about - and nor do I yet, merely investigate as best as I can with an open mind. That the technology could eventually be used to help the physically defective is beside the point. I was referring to the headline of this article when mentioning this.
__________________
When our knowing exceeds our sensing, we will no longer be deceived by the illusions of our senses -- Walter Russell... People and humanity are Human beings have been enslaved by divisiveness--the product of binary thinking for too long - Buddhabot
Last edited by goldissima; 10-29-2005 at 12:50 PM.. |
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